The World of Warcraft has recently expanded to include the Draenei homeworld of Argus, but we're heading back to Azeroth. In addition to the just-announced expansion, Blizzard has made a decision to give in to players who've hated all the expansions to date and would rather play the original game, sans pandas and Lich Kings. Alliance players can expect to forge alliances by fending off pirates and hunting giant sea monsters in Kul Tiras, whereas Horde players will gain new allies by fighting traitors and making deals with powerful gods and spirits in Zandalar. You can take a look at the full reveal trailer directly below. Blizzard came under criticism from players when it closed down player-created legacy servers. Races aren't the only unique feature of Battle for Azeroth, though, as players will also discover uncharted islands.
The expansion will also feature Warfront, 20-player cooperative PvE battles reminiscent of RTS favorite Warcraft.
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Players will try to earn their favor and upon doing so will and unlock each race. Blizzard announced the new expansion today at BlizzCon during its "World of Warcraft: What's Next?" panel.
First up, PvP servers are going away entirely. While the current version of the game is still enjoyed by millions of players, there was something magical about those early days that fans have been dying to return to. The level cap will go up to 120, and there will be new dungeons to explore in Freehold and Atal'Dazar. A big focus of the expansion will be dominating warfronts for your respective faction, meaning you allegiances will be tested more than ever before.