As is to be expected, the delay is necessary for the developers to optimize the game and deliver the best possible experience for fans.
Grand Theft Auto V and GTA Online are still massive money-makers, and recurring consumer spend via microtransactions and other in-game purchases accounting for 57% of all digital sales, or $562.7 million.
"What's exciting is even with a rather light frontline release slate - only our sports titles - we're still expecting to have an excellent year", he continued.
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Red Dead Redemption 2 will launch during Take-Two's fiscal year 2019, which means it will arrive sometime between April 2018 and March 2019. At the time, the company stated the game would be released in the fall of 2017. "In the meantime, please enjoy this selection of new screenshots from the world of Red Dead Redemption 2". While we were originally expecting a big reveal at E3 and a release later this Summer, it looks like the game is going to take longer than originally planned. The American heartland is, after all, "vast and unforgiving" when hopping back in time and trying to create an outlaw experience from the ground up.
The announcement was first made on Twitter by the official Rockstar account. And one of the most universally known truths in the industry is that a game rushed will surely disappoint, as proven by a bevy of titles across the AAA and lower-budget markets. The question though is whether investors will see more red following the disappointing game delay? However, they plummeted nearly 9% after the delay was announced. Five years ago, there was no such thing as recurrent consumer spending. Working directly with the new Xbox One and PlayStation 4 hardware offers Rockstar greater freedom to craft a game that wouldn't be possible on the previous gen.
Also during the call, Zelnick said it's an "extraordinary understatement" to say that Take-Two is highly confident in Red Dead Redemption 2's ability to appeal to a wide audience.